Because of this, Characters with high Resistance can be great magic tanks, as they often only take scratch damage from most magical attacks, even if they get hit by their elemental weakness. Character with strong Resistance is mostly either Water or Light. Among the playable characters, Claire has the highest Resistance stat at followd by Mel at The lowest goes to Pollon at Gaston has the highest Resistance stat in the game at , followed by Ayano at and Luna at Select Ice Hermitage next.
Ice Hermitage Watch the scene. You'll be in battle against Sadie. Its better to bring a healer and a long-range attacker. Unfortunately, two of your allies will be in the far end corner of the map.
Since you can control Roland, you may want to run towards your allies so you can meet up with them halfway. Don't face Sadie alone unless you have auto-medic, vampyr or similar skills. After defeating Sadie, watch the following scene and you'll be in a battle with your self. Roland Lose: Roland is defeated Enemies: B. Attack the enemy from behind as he'll do the same. Make sure to use Restore from time to time.
Unleash some Chrome Slice attacks as necessary. There will be new quests back in the guild so if you need to train, I suggest taking them. After the scenes, you'll be taken back to the world map. Select the town again and do some shopping before entering battle. As you clear whittle away the enemy forces more reinforcements will arrive, in an attempt to flank you. A third wave of enemies will appear in the lower left corner of the area.
Defeat all enemies to win this battle. In the end, you'll learn about your next destination. Sealmaw Sea will be unlocked in your map. Save your game, check out the new available guild quests and prepare your team before heading to the Sealmaw Sea. Althea will now rejoin your party. Head to the newly opened location to proceed with the story.
Select the first option to proceed with more scenes and finally, another battle. The golems have auto-healing capability so if you are planning to proceed with a direct assault, don't hesitate to go on all-out to defeat all the enemies blocking your way. Just a few turns into the battle, a demon and a unicorn will appear from your starting point. Defeat the two of them before proceeding.
Halfway towards Josie and Fatima's location, the two of them will start to make their moves. Taking the shorter but narrow pass will prove to be a challenge since the enemies can easily set up a bottleneck position and halt your group's advance without defeating the enemies in the front.
Just keep pounding them with your own area-damage spells avoid unnecessary collateral damage to your own units and you should be able to overpower their forces. You need to head to the Conclusion Gate to proceed with the story.
There are new guild quests and side-events that you can tackle before proceeding. These side-events don't have a major impact to the story and they're entirely optional. However, just like guild quests, they do trigger optional battles where you can get extra experience, money and various loot. Head to Mistia next and select the same titled event that is available.
Luna, Dia and Sadie will be forced in a battle afterwards. Sadie's normal attack is long-ranged and has an small area-damage effect that will useful when dealing with enemies adjacent to each other.
Luna will act as your main healer here and Dia will be your main, offensive spellcaster. Just gang up on the nearest enemies one by one and you should whittle away the enemy forces without sustaining too much damage yourself. Defeat Kaph to win this battle.
Defeat 8 crabs in the ensuing battle and watch the following scenes. The battle with the crabs is very easy enough so there's no need for any special approach or strategies. When ready, chase Mattias in the Conclusion Gate. Select the Conclusion Gate and watch the short scene prior to the battle. There will be no reinforcements so advance slowly and avoid aggressively attacking enemy units without your allies to back you up.
Bharva has area-damage attacks not to mention a good amount of HP as well but you should be able to deal with him at this point. Watch the short scene after the battle. You'll be in another succeeding battle with some of the basic fiends in the area.
Aside from that, there is nothing special about this battle. After the scenes, you'll need to return to Royal Carnava, Castle Gate. The gate is the only location available for selection at this moment.
You can shop for new gears there before heading into battle. The red dogs are also capable of using a wide-range, fire breath attack. There won't be any reinforcements for this battle so clean up the area to proceed with the story. You'll need to head to Mistia next. Since there aren't any guild quests available, resupply then prepare your team.
Head to Mistia. Fiends will appear as reinforcements as well. The Minoppis can cure and buff themselves but they don't have any major impact to the battle. You can divide your team into two groups of three then fight your way on both sides to surround Bharva. Just apply the same strategies you used to defeat him earlier.
Watch the following scenes and select the Meauxgus Prison as your next destination. You'll be returned the world map. Select the prison again and select the second option if you want to.
If you talked to the prisoner, you'll receive 5 ViTonics. Select to eavesdrop to proceed with the story. You'll have two options; save Fatima or find the escape route. Whatever you choose, you'll still need to fight your way through the corridor.
Karen and Josie will be available for battle. Just advance slowly but surely. The narrow corridors are perfect places for area-damage spells.
Select Execution Grounds. If you chose to save Fatima, go to Chapter 23a. Otherwise, go to Chapter 23b. New chapter starts. After the scene, you can have a little chat with your team mates or rush into battle immediately. Unfortunately, the archers will have their way while you approach Gaston so keep everybody healed up. Send characters with high MOVE stat like Sadie or any of your own long-range attackers to take out the archers.
After the battle, Fatima will unite with Roland and will now join the party. Give new equipment, items and lapis seeds to Josie, Fatima and Karen. Head to Calcus Highway next. Don't rush towards the hipriests, even if you really want to. Two high-mages will appear as reinforcements from the rear so don't advance too far or you'll end up getting helplessly surrounded. Fatima will unit with Roland and will join the party as well.
Save your game, then select Calcus Highway again. Take a break or keep traveling to proceed with the story. A Ninja? Clear all the knights near your position then wait for your other allies to converge at the base of the stairs before heading up and engaging Steiner. Reinforcements will appear behind him. Watch more scenes. Ayano or the Nocturne Witch will join your party. You can give her some stuff like you normally do to your other party members.
Head to Royal Carnava next and enter the town through the Castle Plaza after preparing your party. Since you have a lot of party members, you should consider upgrading the equipment of your main attack force or as your budget allows. There are new guild quests that you can take; I suggest taking them if you need more funds and new gears for your team.
Once ready, head to the palace and go to the Palace Hall and sneak to the castle. You can follow the default arrangement; two teams going after the front and rear flanks. The battle isn't generally hard at all. Just let the enemies come to you and pummel them with long-ranged and FD attacks once they get in range. After defeating the first wave of enemies, you'll start in the same stage but this time against Gaston, Steiner and Richter. Sign up. Karabinus Sponsored Links. In this article: atlus , imageepoch , luminous-arc-2 , luminousarc , srpg.
There's a lot of strategy available on the DS. When Roland becomes Engaged with a Witch, he will change elements, learn different Arts, earn a stat boost, and he will even earn a unique Flash Drive.
Roland will remain engaged with that Witch for 3 full turns or until Roland or the Witch becomes incapaciated, whichever comes first. After Roland becomes engaged to a Witch, he can not engage with the same Witch for the rest of the battle. Begining of turn quotes: "Everyone follow me!
When Roland Engages to her he gets a nice attack boost. I found myself taking Althea along for most of the story. She also will most likely be your first character to get an attack that can deal damage across 13 tiles at once. Begining of turn quotes: "Here I am. He also proves he is worthy of being a front line warrior. Pip can deal decent damage and his Flash Drive is a nice addition to have for a healer.
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