How can they not include Charles Barkley and Reggie Miller? Fail, 2K! Likeness rights expire and for one of the aforementioned reasons, a new deal may not end up being signed. For now, that one remains a mystery.
Needless to say, myths and rumours will live on, but hopefully this article can serve as a reference for people looking for answers on those issues. Thanks for reading, feel free to leave a comment below and take the discussion to the NLSC Forum , and be sure to check in next week for another Five.
This site uses Akismet to reduce spam. Learn how your comment data is processed. Notify of. Click here for high resolution I am sure many of you saw the screen of Ronnie's My Player last week with his extremely funky created shot. This is what I am referring to in terms of Shot Compositing. Shot compositing gave us the ability to essentially create a limitless number of sig shots, while still allowing for tons of new shot types without bloating our memory footprint.
The tech is very cool and I think users will love having the ability to create unique jumpers. Plus, it yields consistency when you see a guy like Shawn Marion shooting all his shots with his trademark flick or Dirk always releasing with his high patented follow through.
Click here for high resolution The next big undertaking was the Change Shot code. You can now change your shot from any layup or dunk without it looking robotic, and the variation in shot finishes is at least 30 times more than it was last year. In fact, the feature is so strong that we started using it as one of our primary shot collision resolution tools. What does that mean? Well, in the past we relied heavily on two player animations to show contact between a shooter and a defender.
Those animations looked nice but they felt horrible. For NBA2K12, we create these collisions on the fly using the physics of the two players. It feels right, teaches the user not to force shots, and also provides a wide variety of outcomes that can play out when you drive into traffic.
Another major improvement is in the transitional blends going into various shots. From triple threat or stand dribble, if you hold LT on L2 on PS3 and move the Shot Stick in any direction, you can pull off an explosive escape dribble that directly transitions into a pull-up jumper.
The nice thing about these shots is that you can break out of them. So after kicking one off, if the defense reads you properly and jumps in your way, you can retreat out or change directions while maintaining your dribble.
So be careful when and where you choose to use these shots. Basically, these are up and under type shots in which you start a shot, pump fake, and then pivot out for a step through jumper or layup. This feature makes its return in NBA2K12 but in a much broader capacity. Now, you can flick flick out of any fake-able shot with no modifiers required. It might sound a bit complex but it quickly becomes second nature once you get used to the system. One way I like to use the flick flicks is to drive in, start a hop step layup by holding LT and moving the Shot Stick left or right, then faking into an up and under layup if the defense commits on my initial hop.
All the great scorers can create something out of nothing and now you can do that in our game as well. Every shot you can perform in NBA2K12 can be countered by timely defense. Your box scores will look like something straight out of NBA. The goal was to teach users the importance of taking high quality shots throughout the course of the game in order to be successful. They would often play a shot randomly, not really looking at the difference between a straight up jumper or one that would create space.
This is greatly improved in NBA2K There have been a lot of instances watching different people play the AI this year in which I felt the AI played smarter, and took better shots than the human. The last thing I want to mention regarding shooting, is the new free throw mechanic. At first glance, it looks and feels largely the same as last year.
Pull the Shot Stick down to begin the free throw, center the stick as the player releases the shot. Early in the year, we actually experimented with a few different free throw systems like controlling your power and arc, but decided in the end that simpler was better.
This year, mastering them will still yield realistic percentages because the slightest bit of error will greatly reduce your chances of making the shot. On the flip side, you almost have to go out of your way to miss free throws with great free throw shooters like Steve Nash. Game Designer. Member Comments. Does Tony Parker have some of the "hidden" floaters as well? How effective are floaters this year? Last year they rarely seemed to go in. His No. Teammate Muggsy Bogues, the shortest NBA player ever, will also be a trip to play with, but I'm going with Mister Hornet, the longest-tenured of those from Charlotte's original roster.
Over a four-year span, Curry averaged 15 points and shot 45 percent from the three-point line, not once starting a game. With a jumper as pure as first love, if you ever see Dell Curry subbed in, know that the ball is going to him. Oh my God. This is his rookie year with Denver, so you will get him with limitless potential. On Feb. His dunk rating should also be through the roof.
A tragic motorcycle accident in left Rogers paralyzed from the shoulders down, making his inclusion here, when his future was so bright, poignant indeed. A newly minted hall-of-famer, Mullin doesn't strictly conform to the definition of "hidden gem" but for zillions of gym rats, he and the Run-TMC Golden State Warriors are good enough reason to pre-order through GameStop.
Doing so gives you the code for the Warriors and the Sacramento Kings. Well, and Christian Laettner. For a time, Hardaway looked like a certain hall-of-famer, too. Yes, a lot of attention will be on Shaq, but in just about anyone's hands Hardaway will become a multifaceted threat running one of the most dynamic offenses in the entire game.
Like Mullin, Baylor is no one's idea of an overlooked player, but a first glance suggests this may be the first video game appearance ever for one of the most luminious stars of the NBA's early days.
Probably the greatest North American athlete never to win a championship, across all sports, Baylor posted some unbelievable numbers for his era—including hanging 61 points on Boston in Game Five of the Finals, a record that still stands.
If there's a 16th Legend on this list, it's Baylor, who arguably merits inclusion if not for the fact contemporaries Jerry West and Wilt Chamberlain are already on it.
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